godotengine / godotengine/godot

Scoop Godot Installation running in the background (terminal/console/command line)

Open
#91,679 2 comments 0 reactions 0 assignees View on GitHub
discussion platform:windows topic:platforms
Dominant language
C++
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PR merge metrics
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Description

### Tested versions

- Reproducible in 4.2.stable.

### System information

Windows 10

### Issue description

I am using godot-rust, and I need the standard output and error for debugging purposes of my code, so I followed the command line installation documentation and installed godot through scoop. The problem is, every time I run the command, nothing gets printed, and I am able to execute other commands. I talked about it in the godot-rust server and it seems likely that the scoop intallation might be running godot on the background, but it should be in the foreground, since I believe it is more useful to be able to see the output than, just not.

### Steps to reproduce

Install Scoop:
```
Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope CurrentUser
Invoke-RestMethod -Uri https://get.scoop.sh | Invoke-Expression
```

Add bucket extras:
```
scoop bucket add extras
```

Install godot:
```
scoop install godot
```

Run godot:
```
godot
```

### Minimal reproduction project (MRP)

No project is necessary.

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue on Windows 10 using the listed Scoop installation steps, then run the `godot` command and observe whether its standard output and error remain attached to the terminal. Done means a Scoop-installed Godot process runs in the foreground and exposes its output for debugging.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot, powershell
Domain
cli, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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