godotengine / godotengine/godot
Can't build AR applications for Android
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Reproduced with godot 4.2.stable
### System information
Linux, Godot 4.2
### Issue description
Running on iOS: Works fine
Running on Android: Camera rotation dont work and don't show the camera as background.
### Steps to reproduce
Add this scene:
- XROrigin3D
- XRCamera3D
Add a cube for this scene.
Add an env, in background configure to the camera feed.
### Minimal reproduction project (MRP)
[project.zip](https://github.com/godotengine/godot/files/15063859/project.zip)
Contributor guide
Research direction
Open the linked minimal reproduction project and reproduce it on Android with Godot 4.2 using XROrigin3D, XRCamera3D, a cube, and a camera-feed environment background. Compare the Android result with iOS; done means the camera rotates correctly and the camera feed appears as the background.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, godot
- Domain
- ar-vr-xr, game-dev, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100