godotengine / godotengine/godot

Can't build AR applications for Android

Open
#91,013 0 comments 0 reactions 0 assignees View on GitHub
bug platform:android topic:platforms topic:xr
Dominant language
C++
Stars
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Forks
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PR merge metrics
PR metrics pending

Description

### Tested versions

Reproduced with godot 4.2.stable

### System information

Linux, Godot 4.2

### Issue description

Running on iOS: Works fine
Running on Android: Camera rotation dont work and don't show the camera as background.

### Steps to reproduce

Add this scene:

- XROrigin3D
- XRCamera3D

Add a cube for this scene.
Add an env, in background configure to the camera feed.

### Minimal reproduction project (MRP)

[project.zip](https://github.com/godotengine/godot/files/15063859/project.zip)

Contributor guide

Open the contributing guide

Research direction

Open the linked minimal reproduction project and reproduce it on Android with Godot 4.2 using XROrigin3D, XRCamera3D, a cube, and a camera-feed environment background. Compare the Android result with iOS; done means the camera rotates correctly and the camera feed appears as the background.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, godot
Domain
ar-vr-xr, game-dev, mobile-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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