godotengine / godotengine/godot
The debugger crashes randomly during debugging.
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
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Description
### Tested versions
4.2.1stable.mono - 4.2.2stable.mono
### System information
Windows 10, Ryzen5 3500, GTX 1080Ti
### Issue description
During debugging, at a random stage of debugging, the game closes without any errors, and the debugging process stops. There are no errors following this. Without debugging, the game runs normally and does not close during operation.
Within the limits of my knowledge and skills, I looked through all the code where the error started to appear and also tried to detect it with the help of logging. But since the error occurs at a random moment of working with the inventory, I could not trace it.
Video: https://www.youtube.com/watch?v=9m1fz-Kz0w4&ab_channel=Lingondary
### Steps to reproduce
Run a debug inside Godot with GD Script
### Minimal reproduction project (MRP)
Any
Contributor guide
Research direction
Start by reproducing the crash in Godot 4.2.1–4.2.2 on Windows with a GDScript project, following the inventory-related debugging steps and reviewing the linked video. The issue provides no minimal reproduction project, failing file, or error output, so progress requires isolating a reliable reproduction and identifying why debugging closes the game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100