godotengine / godotengine/godot
Godot 4 3d stutter in exclusive fullscreen mode
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
- Tested in godot stable 4.2.1
### System information
Windows 11, Ryzen 5600x, Radeon RX6750XT, 165hz 1440p monitor, Vulkan, Forward+, Godot 4.2.1
### Issue description
Godot 4 seems to stutter pretty consistently in exclusive fullscreen mode. I first noticed this issue in a project I was working on, where it still happens around half the time I run it or more, making my project unplayable, but it also appears in [this gameplay video of buckshot roulette](https://www.youtube.com/watch?v=zaWPFbX7Q8A&t=289s) most noticable at the 4:40 mark when picking up the shotgun. I'm currently making a project now and this issue was happening very bad in my loading screen and test scene, until I stopped using exclusive fullscreen mode. my project runs fine now, just with an annoying border which has been addressed here before.
### Steps to reproduce
Make a new project, add some moving object, and enable exclusive fullscreen. May need to have some meshes in scene to increase gpu load to see issue
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
No files, tests, or entry points are identified. First reproduce the stutter in a new Godot project on Windows 11 with Vulkan Forward+, a moving object, and exclusive fullscreen; compare it with non-exclusive fullscreen and confirm whether added scene meshes increase the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100