godotengine / godotengine/godot

Engine crashes when playing a Particle effect set to queue_free when it ends.

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#90,494 5 comments 0 reactions 0 assignees View on GitHub
crash needs testing topic:particles
Dominant language
C++
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Description

### Tested versions

v4.3.dev5.official [89f70e98d]

### System information

Godot v4.3.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3623) - 12th Gen Intel(R) Core(TM) i9-12900KF (24 Threads)

### Issue description

Steps to reproduce explain it.

### Steps to reproduce

Create a GPUParticles3D. Set One Shot to true. In Signals, set finished() to call queue_free() directly. Click on Emitting. Engine crashes once emitting finishes.

### Minimal reproduction project (MRP)

[crashmvp.zip](https://github.com/godotengine/godot/files/14943979/crashmvp.zip)

Contributor guide

Open the contributing guide

Research direction

Open the linked crashmvp.zip project and reproduce the crash with a GPUParticles3D configured as one-shot, connecting finished() directly to queue_free(). Then inspect the GPUParticles3D finished-signal and object-lifecycle handling around emission completion. Done means the reproduction no longer crashes the engine when the particle effect frees itself.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
35/100

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