godotengine / godotengine/godot

Bug of render scenes 3D in Mode Compatibility

Open
#90,272 3 comments 0 reactions 0 assignees View on GitHub
bug needs testing platform:windows topic:3d topic:rendering topic:thirdparty
Dominant language
C++
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Forks
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PR merge metrics
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Description

### Tested versions

Godot 4.3 Dev5 , Godot 4.2.x Stable, Godot 4.1.x Stable

### System information

Win10, AMD Radeon 6570, 15.201.1151.1008, GLES3

### Issue description

https://github.com/godotengine/godot/assets/54606139/7e558438-e88f-4ba9-a037-f831cfad1c05

### Steps to reproduce

https://github.com/godotengine/godot/assets/54606139/7e558438-e88f-4ba9-a037-f831cfad1c05

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the reported 3D scene-rendering problem in Compatibility mode on Windows 10 with the listed AMD Radeon 6570/GLES3 setup, using the linked video as the behavioral reference. No source file, test, or minimal reproduction project is provided; done would require a reproducible case and verified rendering behavior across the affected Godot versions.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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