godotengine / godotengine/godot

Segfault caused by libgodot_android.so (0x60) when logging is enabled

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#90,122 2 comments 0 reactions 0 assignees View on GitHub

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bug crash needs testing platform:android
Dominant language
C++
Stars
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Forks
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PR merge metrics
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Description

Tested versions

v4.2.1.stable.mono.official [b09f793f5]

System information

Android ARM64 (Helio G88)

Issue description

The app crashes on start due to segmentation fault at address 0x60 if logging is enabled on Android

Steps to reproduce
  1. enable logging in the project settings
  2. start the application
Minimal reproduction project (MRP)

log_android_crash.zip

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by running the attached log_android_crash.zip minimal reproduction on Android ARM64 with logging enabled, following the listed steps. Investigate the segmentation fault reported in libgodot_android.so and verify that starting the application no longer crashes when logging is enabled.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, cpp
Domain
game-dev, mobile-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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