godotengine / godotengine/godot
Segfault caused by libgodot_android.so (0x60) when logging is enabled
Open
Nobody has claimed this yet.
bug
crash
needs testing
platform:android
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
Tested versions
v4.2.1.stable.mono.official [b09f793f5]
System information
Android ARM64 (Helio G88)
Issue description
The app crashes on start due to segmentation fault at address 0x60 if logging is enabled on Android
Steps to reproduce
- enable logging in the project settings
- start the application
Minimal reproduction project (MRP)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by running the attached log_android_crash.zip minimal reproduction on Android ARM64 with logging enabled, following the listed steps. Investigate the segmentation fault reported in libgodot_android.so and verify that starting the application no longer crashes when logging is enabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, cpp
- Domain
- game-dev, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100