godotengine / godotengine/godot
Skeleton2D broken
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Description
### Tested versions
godot 4.2.1, macOS 14.3.1 on macbook pro M2 max
Edit: tested also with 4.2, and that seems to work
### System information
macOS 14.3.1 on macbook pro M2 max, forward and mobile renderer tested
### Issue description
Trying to go though the [tutorial ](https://docs.godotengine.org/en/stable/tutorials/animation/2d_skeletons.html)in the docs, I had issues. I already made an issue for the documentation (it still needs a few correction, allthough it is not as bad as I thought) here: https://github.com/godotengine/godot-docs/issues/9150
The bug is related to rotation of the bones. Both the bones themselves and the polygons/images are not rotated correctly. In godot 3 this works as expected.
### Steps to reproduce
- Simply follow the tutorial with v4.2.1
- Observe issues with rotation.
### Minimal reproduction project (MRP)
N/A
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