godotengine / godotengine/godot
Cannot select/click on Bone2D node via mouse in the editor
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Works in v3.5.3.stable.official [6c814135b]
Does not work in v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (nvidia; 525.147.05) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
### Issue description
Bone2D is not selectable/clickable like it was in in Godot v 3.5, I'm not sure if this is a bug or an intentional feature:
https://github.com/godotengine/godot/assets/73928607/39906bc7-6938-450e-867e-825146e9bb75
Here's how it worked properly in 3.5 for reference:
https://github.com/godotengine/godot/assets/73928607/35ed0b4f-5416-4d0a-aced-5fcc7b4504ee
### Steps to reproduce
1. Create a Skeleton2D node
2. Add multiple Bone2D nodes as children of it
3. Try and click on them via mouse
### Minimal reproduction project (MRP)
[BoneSelectIssue.zip](https://github.com/godotengine/godot/files/14773403/BoneSelectIssue.zip)
Contributor guide
Research direction
Open the attached BoneSelectIssue.zip in Godot 4.2.1 and follow the three reproduction steps, then compare the behavior with the linked Godot 3.5.3 recording. Trace the editor's Bone2D selection behavior from the reproduction project. Done means Bone2D nodes can again be selected with the mouse as expected.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100