godotengine / godotengine/godot

Particles2D have wrong Visibility Rect display when using Particles Animation

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#89,896 1 comment 1 reaction 0 assignees View on GitHub
bug needs testing topic:2d topic:particles
Dominant language
C++
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Description

### Tested versions

3.5.3

### System information

Windows10, 3.5.3

### Issue description

Particls2D have wrong Visibility Rect display when using Particals Animation of CanvasItemMaterial with a spritesheet to randomize the particle, the rect's all 4 parameter(x/y/w/h) gets devided by Particles Anim H/V.

### Steps to reproduce

[test.zip](https://github.com/godotengine/godot/files/14751917/test.zip)

### Minimal reproduction project (MRP)

see test project

Contributor guide

Open the contributing guide

Research direction

Start by opening the attached test.zip or minimal reproduction project in Godot 3.5.3 on Windows and reproduce the Particles2D Visibility Rect issue with CanvasItemMaterial particle animation enabled. Trace the Particles2D visibility-rect handling from that reproduction; done means the displayed rect remains correct when Particles Anim H/V values are used.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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