godotengine / godotengine/godot
Character Controller 3D getting stuck/slowing down on trim meshes
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- C++
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Description
### Tested versions
- Reproduceable in 4.2.1
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 SUPER (NVIDIA; 31.0.15.3770) - AMD Ryzen 5 3500 6-Core Processor (6 Threads)
### Issue description
When walking along a lightly protruding mesh (window/door trim in my case), the Character Body 3D will slow down or stop completely. I think something with collisions is to blame. I noticed the height will effect how bad the bug is. I am using the Capsule collision shape. The building model and its collision was imported from blender as a .blend file.
https://github.com/godotengine/godot/assets/164534337/4fd06239-b4f9-4de9-9cfd-fdf87f4f0dca

### Steps to reproduce
Walk along trim type meshes.
I am using Jolt physics and a character controller for the AssetLib by expressobits.
### Minimal reproduction project (MRP)
https://www.mediafire.com/file/qbj951stjyh5o5e/Project4+-+Copy.zip/file
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