godotengine / godotengine/godot

Godot Crash at startup.

Open
#89,633 1 comment 1 reaction 0 assignees View on GitHub
bug crash topic:rendering
Dominant language
C++
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Description

### Tested versions

i tried also in the stable version 4.0.4

### System information

Windows 10, Macbook 10,2 (retina late 2012), i5-3210M, intel hd 4000 (i am using an older driver cause the new ones have problems on this mac), 8 Gb ram

### Issue description

i just installed godot 4.2.1 form steam. it crashed at start. i downloaded the version form the official site and open in command promt. i get this error. `WARNING: Project setting: rendering/limits/global_shader_variables/buffer_size exceeds maximum uniform buffer size of: 16384
`
also i don't have any project. i just wanted to start to learn how to use.

### Steps to reproduce

i tried also with the version 4.0.4. same error.

### Minimal reproduction project (MRP)

i can't open the app. so i can't make a project

Contributor guide

Open the contributing guide

Research direction

Reproduce the startup failure in Godot 4.2.1 and 4.0.4 using the Steam and official builds on the reported Windows 10/MacBook setup, launching from a command prompt to capture the global shader variables warning. There is no minimal reproduction project; done means the editor starts without crashing, with the hardware and driver conditions documented.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
desktop, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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