godotengine / godotengine/godot
Godot Crash at startup.
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
i tried also in the stable version 4.0.4
### System information
Windows 10, Macbook 10,2 (retina late 2012), i5-3210M, intel hd 4000 (i am using an older driver cause the new ones have problems on this mac), 8 Gb ram
### Issue description
i just installed godot 4.2.1 form steam. it crashed at start. i downloaded the version form the official site and open in command promt. i get this error. `WARNING: Project setting: rendering/limits/global_shader_variables/buffer_size exceeds maximum uniform buffer size of: 16384
`
also i don't have any project. i just wanted to start to learn how to use.
### Steps to reproduce
i tried also with the version 4.0.4. same error.
### Minimal reproduction project (MRP)
i can't open the app. so i can't make a project
Contributor guide
Research direction
Reproduce the startup failure in Godot 4.2.1 and 4.0.4 using the Steam and official builds on the reported Windows 10/MacBook setup, launching from a command prompt to capture the global shader variables warning. There is no minimal reproduction project; done means the editor starts without crashing, with the hardware and driver conditions documented.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100