godotengine / godotengine/godot

Black edges problem in godot 4

Open
#89,385 2 comments 0 reactions 0 assignees View on GitHub
needs testing platform:android topic:export
Dominant language
C++
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PR merge metrics
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Description

### Tested versions

4.2.1

### System information

Mobile / Android

### Issue description

When I add a camera, there are black edges, and I want there to be no black edges for all devices. Here are some pictures
![٢٠٢٤٠٣١١_١٧٠٤٤٤](https://github.com/godotengine/godot/assets/153130532/ab44be94-e9fa-410b-84e5-4c49f86fa515)
![٢٠٢٤٠٣١١_١٧٢٢٤٥](https://github.com/godotengine/godot/assets/153130532/8e11f936-d76a-49c3-8282-8deb60721117)
Even though full screen is activated

### Steps to reproduce

I hope it will be resolved as soon as possible

### Minimal reproduction project (MRP)

Thank you all
```[tasklist]
### Tasks
```

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the issue in Godot 4.2.1 on Android with a camera and full-screen enabled, using the screenshots as the visual reference. The issue provides no minimal reproduction project, files, or tests; progress would require identifying the relevant camera or display path and confirming that black edges are absent across the affected device configurations.

Written by the indexing model from the issue text.

Assessment

Tech stack
android
Domain
game-dev, mobile-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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