godotengine / godotengine/godot
Black edges problem in godot 4
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
4.2.1
### System information
Mobile / Android
### Issue description
When I add a camera, there are black edges, and I want there to be no black edges for all devices. Here are some pictures


Even though full screen is activated
### Steps to reproduce
I hope it will be resolved as soon as possible
### Minimal reproduction project (MRP)
Thank you all
```[tasklist]
### Tasks
```
Contributor guide
Research direction
Start by reproducing the issue in Godot 4.2.1 on Android with a camera and full-screen enabled, using the screenshots as the visual reference. The issue provides no minimal reproduction project, files, or tests; progress would require identifying the relevant camera or display path and confirming that black edges are absent across the affected device configurations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android
- Domain
- game-dev, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100