godotengine / godotengine/godot
Texture jitters when camera moves
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Godot v4.2.1.stable
### System information
Windows 10.0.22621 - Vulkan (Forward+) - dedicated Radeon RX 590 Series (Advanced Micro Devices, Inc.; 31.0.21910.5) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)
### Issue description
When i'm being in editor or while playing and if my camera moves, then i see texture jittering
https://github.com/godotengine/godot/assets/32330527/126a9447-4899-4054-98e7-ba64507f218a
https://github.com/godotengine/godot/assets/32330527/9eec70be-4568-4a2c-922d-2a782e9d6eb2
### Steps to reproduce
Open project, move camera above black border, look at black border and move in any direction using wasd
### Minimal reproduction project (MRP)
[project.zip](https://github.com/godotengine/godot/files/14478432/project.zip)
Contributor guide
Research direction
Start with the attached project.zip and reproduce the texture jitter by moving the camera above the black border while looking at it, using the listed Godot 4.2.1, Windows, Vulkan, and Radeon setup as reference. Compare editor and play mode behavior; done means identifying the rendering cause and confirming that camera movement no longer produces the reported jitter.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100