godotengine / godotengine/godot

Texture jitters when camera moves

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#89,133 1 comment 0 reactions 0 assignees View on GitHub
bug needs testing topic:3d topic:rendering
Dominant language
C++
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Forks
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PR merge metrics
PR metrics pending

Description

### Tested versions

Godot v4.2.1.stable

### System information

Windows 10.0.22621 - Vulkan (Forward+) - dedicated Radeon RX 590 Series (Advanced Micro Devices, Inc.; 31.0.21910.5) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

When i'm being in editor or while playing and if my camera moves, then i see texture jittering

https://github.com/godotengine/godot/assets/32330527/126a9447-4899-4054-98e7-ba64507f218a

https://github.com/godotengine/godot/assets/32330527/9eec70be-4568-4a2c-922d-2a782e9d6eb2

### Steps to reproduce

Open project, move camera above black border, look at black border and move in any direction using wasd

### Minimal reproduction project (MRP)

[project.zip](https://github.com/godotengine/godot/files/14478432/project.zip)

Contributor guide

Open the contributing guide

Research direction

Start with the attached project.zip and reproduce the texture jitter by moving the camera above the black border while looking at it, using the listed Godot 4.2.1, Windows, Vulkan, and Radeon setup as reference. Compare editor and play mode behavior; done means identifying the rendering cause and confirming that camera movement no longer produces the reported jitter.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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