godotengine / godotengine/godot
OptionButton Dropdown doesn't inherit transform
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.4665) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 Threads)
### Issue description
An OptionButton node's dropdown selection menu does not move with the rest of the node.

### Steps to reproduce
Create an OptionButton, move it.
### Minimal reproduction project (MRP)
[optionbutton_bug.zip](https://github.com/godotengine/godot/files/14470433/optionbutton_bug.zip)
Contributor guide
Research direction
Use the attached optionbutton_bug.zip to reproduce the issue by moving an OptionButton and opening its dropdown. Trace the OptionButton dropdown's positioning and transform handling; done means the selection menu moves with the rest of the node, including after the node is moved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100