godotengine / godotengine/godot
text cursor is invisible when renaming nodes on BSPWM
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
reproducible in 4.2.1.stable.mono and 4.1 iirc
### System information
Godot v4.2.1.stable.mono - Arch Linux #1 SMP PREEMPT_DYNAMIC Fri, 23 Feb 2024 16:31:48 +0000 - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 Ti (nvidia; 550.54.14) - AMD Ryzen 5 7600X 6-Core Processor (12 Threads)
### Issue description
the I-shaped cursor that appears when writing text is invisible when renaming nodes on BSPWM, as far as i can tell this is the only place where it happens as otherwise, on node properties or filesystem, its fine
### Steps to reproduce
rename any node on BSPWM
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Start by reproducing node renaming on BSPWM with the reported Godot versions and compare the text cursor with node properties and the filesystem dock. Trace the editor path used for node-name editing and verify the cursor becomes visible there without regressing the other editor fields.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- arch-linux, linux
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100