godotengine / godotengine/godot

text cursor is invisible when renaming nodes on BSPWM

Open
#89,010 0 comments 0 reactions 0 assignees View on GitHub
bug platform:linuxbsd topic:gui topic:platforms
Dominant language
C++
Stars
117k
Forks
26.8k
PR merge metrics
PR metrics pending

Description

### Tested versions

reproducible in 4.2.1.stable.mono and 4.1 iirc

### System information

Godot v4.2.1.stable.mono - Arch Linux #1 SMP PREEMPT_DYNAMIC Fri, 23 Feb 2024 16:31:48 +0000 - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 Ti (nvidia; 550.54.14) - AMD Ryzen 5 7600X 6-Core Processor (12 Threads)

### Issue description

the I-shaped cursor that appears when writing text is invisible when renaming nodes on BSPWM, as far as i can tell this is the only place where it happens as otherwise, on node properties or filesystem, its fine

### Steps to reproduce

rename any node on BSPWM

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

Start by reproducing node renaming on BSPWM with the reported Godot versions and compare the text cursor with node properties and the filesystem dock. Trace the editor path used for node-name editing and verify the cursor becomes visible there without regressing the other editor fields.

Written by the indexing model from the issue text.

Assessment

Tech stack
arch-linux, linux
Domain
desktop
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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