godotengine / godotengine/godot

GraphElement don't display in the minimap of the graphedit.

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bug topic:gui
Dominant language
C++
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Description

Tested versions

Godot 4.2.1 Mono stable.

GraphElement don't display in the GraphEdit minimap.

There is a need for a way to display a indicator in the minimap.
Thanks.

System information

Godot v4.2.1.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (NVIDIA; 31.0.15.5123) - AMD Ryzen 7 2700 Eight-Core Processor (16 Threads)

Issue description

The presence of a GraphElement in the GraphEdit, make the minimap react to the interaction with the GraphElement like with the GraphNode.
But, where the GraphNode display an indicator in the minimap, the GraphEdit don't.

Steps to reproduce

Create a scene.
Add a GraphEdit.
Make it FullRect.
Add a GraphElement the GraphEdit.
Add a ColorRect to the GraphElement to make it visible.
Move it around.
The minimap react but display nothing.

Minimal reproduction project (MRP)

GraphElementMinimap.zip

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by opening the linked GraphElementMinimap.zip reproduction in Godot 4.2.1 and inspecting the GraphEdit minimap behavior while moving a GraphElement. Compare it with a GraphNode in the same setup; done means GraphElement instances produce a visible minimap indicator while remaining interactive.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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