godotengine / godotengine/godot
Cannot set key on deserialized empty dictionary on resource from tool script after scene load
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
- Reproducible in 4.2.1
### System information
Windows 10 - Godot 4.2.1 - Forward+ Vulkan
### Issue description
I have a node with a tool script which stores a resource.
The resource serializes a dictionary.
When I reload the saved scene, the resource is accessible in the node script. However I cannot set a key in the empty dictionary it contains. If the dictionary is not empty, everything works as expected.
If I re-initialize the empty dictionary with at least one key, then it works again. Re-initializing it as an empty dictionary does not work.
### Steps to reproduce
See MRP. It's very simple
### Minimal reproduction project (MRP)
[bug-report.zip](https://github.com/godotengine/godot/files/14225626/bug-report.zip)
Contributor guide
Research direction
Download and run the linked minimal reproduction project with Godot 4.2.1 on Windows, then reload the saved scene and reproduce the failed key assignment on the empty dictionary. Start by tracing the resource serialization/deserialization path used by the tool script. Done means the reloaded resource accepts a new key in its empty dictionary without requiring a placeholder entry.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100