godotengine / godotengine/godot

Crashing Mac on startup

Open
#87,598 1 comment 1 reaction 0 assignees View on GitHub
bug crash platform:macos
Dominant language
C++
Stars
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Forks
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PR merge metrics
PR metrics pending

Description

### Tested versions

Tested in 4.2.stable.

### System information

Godot v4.2.stable - macOS 14.1.1 - Vulkan (Mobile) - integrated Intel(R) Iris(TM) Plus Graphics - Intel(R) Core(TM) i7-1068NG7 CPU @ 2.30GHz (8 Threads)

### Issue description

Godot launches. But every time I open my project or create a new one, I get:

- 50% time stuck on this view, and it crashes my Mac (I can move the mouse but can't do anything else like switch application). I have to force shutdown my Mac with the power button. This keeps happening. :(
image

- 25% time stuck on that view, but can still close Godot.

- 25% time actually opens and I can work on my project.

Wondering if there's anything I can provide to help debug this?

### Steps to reproduce

Create new mobile project.

Can't get past that view. All UI is unresponsive.

### Minimal reproduction project (MRP)

Just creating a new project crashes Godot.

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the startup failure with a new mobile project on Godot 4.2.stable, macOS 14.1.1, and the reported Intel graphics hardware using the Vulkan Mobile renderer. Inspect the startup crash output and compare successful and failed launches; done means new or existing projects open reliably without making the system unresponsive.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot, macos
Domain
desktop-dev, game-dev, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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