godotengine / godotengine/godot
Crashing Mac on startup
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Tested in 4.2.stable.
### System information
Godot v4.2.stable - macOS 14.1.1 - Vulkan (Mobile) - integrated Intel(R) Iris(TM) Plus Graphics - Intel(R) Core(TM) i7-1068NG7 CPU @ 2.30GHz (8 Threads)
### Issue description
Godot launches. But every time I open my project or create a new one, I get:
- 50% time stuck on this view, and it crashes my Mac (I can move the mouse but can't do anything else like switch application). I have to force shutdown my Mac with the power button. This keeps happening. :(
- 25% time stuck on that view, but can still close Godot.
- 25% time actually opens and I can work on my project.
Wondering if there's anything I can provide to help debug this?
### Steps to reproduce
Create new mobile project.
Can't get past that view. All UI is unresponsive.
### Minimal reproduction project (MRP)
Just creating a new project crashes Godot.
Contributor guide
Research direction
Start by reproducing the startup failure with a new mobile project on Godot 4.2.stable, macOS 14.1.1, and the reported Intel graphics hardware using the Vulkan Mobile renderer. Inspect the startup crash output and compare successful and failed launches; done means new or existing projects open reliably without making the system unresponsive.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot, macos
- Domain
- desktop-dev, game-dev, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100