godotengine / godotengine/godot
IGPU + Discrete Graphics issue (igfxn crash)
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
- Reproducible in: v4.2.1.stable.mono.official [b09f793f5]
### System information
Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.4601) - 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz (16 Threads)
### Issue description
Hi to all!
When using the discrete graphics driver for better project debugging, sometimes the integrated graphics driver crashes and gives a black screen, then everything goes back to normal.
As a temporary solution to the problem, I switched to integrated graphics, but I would really like to use the discrete one.
### Steps to reproduce
N/A
### Minimal reproduction project (MRP)
[test.zip](https://github.com/godotengine/godot/files/14000407/test.zip)
Contributor guide
Research direction
No source file, test, or entry point is identified, and the reproduction steps are marked N/A. Start by running the attached test.zip on the reported Godot 4.2.1 Windows/Vulkan setup with discrete graphics enabled, then compare integrated and discrete GPU behavior. Done would require a reliable reproduction and a confirmed resolution of the integrated-driver crash or black screen.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100