godotengine / godotengine/godot

Animation call method track not being called in inherited scene

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#87,403 3 comments 0 reactions 0 assignees View on GitHub
bug needs testing topic:animation topic:editor
Dominant language
C++
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Description

### Tested versions

v4.2.1.stable.official [b09f793f5]

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+)

### Issue description

When inherited gltf animated model to a scene, the call function in animation player not called.

### Steps to reproduce

Inherit an animated gltf/glb format to a scene.
Edit the animation player and add a function call track in one animation

play the animation. the function can not be called.

### Minimal reproduction project (MRP)

[call_func_in_anim.zip](https://github.com/godotengine/godot/files/13997618/call_func_in_anim.zip)

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Assessment

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