godotengine / godotengine/godot
Opening another window won't use canvas items.
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
4.2
### System information
Windows 11
### Issue description
When I open second window (Window-node) it won't use the canvas_items and scale the nodes inside.
### Steps to reproduce
Make window with sprite and try to use canva_items inside window node.
### Minimal reproduction project (MRP)
[testing (2).zip](https://github.com/godotengine/godot/files/13965833/testing.2.zip)
Contributor guide
Research direction
Start by opening the linked minimal reproduction project in Godot 4.2 on Windows 11 and reproduce the second Window-node case with a sprite and canvas_items. No source file or test is named in the issue, so trace the window and canvas scaling path from the reproduction. Done means canvas_items work in the second window and its nodes are scaled correctly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100