godotengine / godotengine/godot
Rendering glitches using Compatibility with Multi-Threaded rendering
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Reproducible on 4.3.dev2, not tested in other versions.
### System information
Godot v4.3.dev2 - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)
### Issue description
The property "rendering/driver/threads/thread_model" set to Multi-Threaded is marked as experimental, so I wanted to try it. Here you can see what happens:
https://github.com/godotengine/godot/assets/136469511/4a182567-a8f1-401f-a34f-332de5ecd68b
As a little final note, sometimes Godot freezes and sometimes it doesn't.
### Steps to reproduce
In an empty project:
1. Add a Node as scene root and save it as the main scene
2. Go to project settings
3. Set "rendering/driver/threads/thread_model" to Multi-Threaded
4. Save changes, and run the project
### Minimal reproduction project (MRP)
N/A
Contributor guide
Assessment
This issue has not been assessed yet.