godotengine / godotengine/godot

Rendering glitches using Compatibility with Multi-Threaded rendering

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#87,239 1 comment 0 reactions 0 assignees View on GitHub
bug topic:rendering
Dominant language
C++
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Description

### Tested versions

Reproducible on 4.3.dev2, not tested in other versions.

### System information

Godot v4.3.dev2 - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

The property "rendering/driver/threads/thread_model" set to Multi-Threaded is marked as experimental, so I wanted to try it. Here you can see what happens:

https://github.com/godotengine/godot/assets/136469511/4a182567-a8f1-401f-a34f-332de5ecd68b

As a little final note, sometimes Godot freezes and sometimes it doesn't.

### Steps to reproduce

In an empty project:
1. Add a Node as scene root and save it as the main scene
2. Go to project settings
3. Set "rendering/driver/threads/thread_model" to Multi-Threaded
4. Save changes, and run the project

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Assessment

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