godotengine / godotengine/godot
Mouse enter an mouse leave events not working when opening a project on 4.2.1 from 4.1.2
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
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Description
### Tested versions
Reproducible in:
Godot_v4.2.1-stable_win64
Godot_v4.1.2-stable_win64
### System information
Windows 10 , 4.2.1-stable
### Issue description
I have made a testing project for some grid puzzles, i am using the mouse_entered and mouse_exited signal to see if the mouse is under a piece. When working on Godot 4.1.2, everything works as intended but if i open the project with Godot 4.2.1 the mouse signals are not fired anymore.
### Steps to reproduce
This is the link to the project if you want to try it out. https://github.com/irafunesta/grid-puzzle.git
### Minimal reproduction project (MRP)
https://github.com/irafunesta/grid-puzzle.git
Contributor guide
Research direction
Start by opening the linked grid-puzzle minimal reproduction project and testing it with Godot 4.1.2-stable and 4.2.1-stable on Windows 10. Compare whether the mouse_entered and mouse_exited signals fire over the puzzle pieces; the issue is done when the behavior is consistent with the 4.1.2 result.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100