godotengine / godotengine/godot

godot engine crashes

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#87,148 4 comments 0 reactions 0 assignees View on GitHub
bug needs testing platform:windows topic:editor
Dominant language
C++
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Description

### Tested versions

Godot 4.2.1

### System information

windows 11, 8gb ram, GPU 0 AMD Radeon(TM) Graphics Driver version: 31.0.12042.18002 Driver date: 14-09-2023 DirectX version: 12 (FL 12.1) Physical location: PCI bus 3, device 0, function 0 Utilization 5% Dedicated GPU memory 439/512 MB Shared GPU memory 0.1/3.6 GB GPU Memory 0.6/4.1 GB,CPU AMD Ryzen 3 7320U with Radeon Graphics Base speed: 2.40 GHz Sockets: 1 Cores: 4 Logical processors: 8 Virtualization: Enabled L1 cache: 256 KB L2 cache: 2.0 MB L3 cache: 4.0 MB Utilization 11% Speed 2.30 GHz Up time 0:22:21:31 Processes 248 Threads 3589 Handles 212486, Memory 8.0 GB Speed: 5500 MHz Slots used: 2 of 2 Form factor: Other Hardware reserved: 773 MB Available 1.4 GB Cached 1.5 GB Committed 10.2/15.2 GB Paged pool 593 MB Non-paged pool 590 MB In use (Compressed) 5.8 GB (206 MB),

### Issue description

crash while starting the engine

### Steps to reproduce

i happens while opening the exe file

### Minimal reproduction project (MRP)

it just for a while then closes instantly

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the crash while opening the Godot 4.2.1 executable on the reported Windows 11 and AMD Radeon system. Review the supplied hardware and memory details, then determine what additional crash information is needed; done means the startup failure has a confirmed cause and a verified fix or clear resolution.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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