godotengine / godotengine/godot
Webeditor does not display `(Re)Importing Assets` dialog
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
4.7.stable
### System information
Godot v4.7.stable - Web - Single-window, 1 monitor - OpenGL ES 3 (Compatibility) - ANGLE (AMD, Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0), or similar - (2 threads) - AudioWorklet (48000 Hz, Stereo/mono)
### Issue description
Webeditor does not display `(Re)Importing Assets` dialog when importing textures.
This is especially problematic when opening a project the first time as the editor will freeze during the import, but the user will not understand why.
### Steps to reproduce
In the WebEditor, select the icon.svg file and press the Reimport button in the Import panel. Note how no popup appears as it reimports.
### Minimal reproduction project (MRP)
NA
Contributor guide
Research direction
Start by reproducing the issue in the WebEditor with icon.svg: select it in the Import panel and press Reimport while observing the missing dialog and editor freeze. Trace the WebEditor import flow and compare it with the non-Web behavior; done means the `(Re)Importing Assets` dialog appears during texture importing and explains the initial import delay.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100