godotengine / godotengine/godot

Webeditor does not display `(Re)Importing Assets` dialog

Open
#120,909 0 comments 0 reactions 0 assignees View on GitHub
bug platform:web topic:editor
Dominant language
C++
Stars
117k
Forks
26.8k
PR merge metrics
PR metrics pending

Description

### Tested versions

4.7.stable

### System information

Godot v4.7.stable - Web - Single-window, 1 monitor - OpenGL ES 3 (Compatibility) - ANGLE (AMD, Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0), or similar - (2 threads) - AudioWorklet (48000 Hz, Stereo/mono)

### Issue description

Webeditor does not display `(Re)Importing Assets` dialog when importing textures.

This is especially problematic when opening a project the first time as the editor will freeze during the import, but the user will not understand why.

### Steps to reproduce

In the WebEditor, select the icon.svg file and press the Reimport button in the Import panel. Note how no popup appears as it reimports.

### Minimal reproduction project (MRP)

NA

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the issue in the WebEditor with icon.svg: select it in the Import panel and press Reimport while observing the missing dialog and editor freeze. Trace the WebEditor import flow and compare it with the non-Web behavior; done means the `(Re)Importing Assets` dialog appears during texture importing and explains the initial import delay.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot
Domain
tooling
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
55/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.