godotengine / godotengine/godot
Symbol lookup does not recognize internal classes inherited from other internal classes
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
4.7 dev3
### System information
W10
### Issue description
The title might be confusing, but it boils down to:
```GDScript
class Class1:
pass
class Class2 extends Class1:
var p: Class1
```
When you try to Ctrl+Click Class1 referenced after extends or the `p` variable, it won't be recognized. Here, I'm holding Ctrl all the time:
https://github.com/user-attachments/assets/d3f14caf-938c-4f04-aa6a-0d4b8f5ddd3c
See how Class1 reference is not underlined.
### Steps to reproduce
Use the code above.
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Start by reproducing the issue in the GDScript example from the report and trace the editor's Ctrl+Click symbol lookup for the `extends` reference and the typed variable. Done means internal classes inherited from other internal classes are recognized and navigable in both locations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Clearly specified
- Newbie friendliness
- 68/100