godotengine / godotengine/godot

Generic6DOFJoint C# highlight correction

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#116,458 1 comment 0 reactions 0 assignees View on GitHub
discussion topic:dotnet topic:editor
Dominant language
C++
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Description

### Tested versions

Reproducible in Godot 4.6.stable.

### System information

Linux, Godot 4.6.stable.mono

### Issue description

4.6 Stable Mono version of Godot has issues with `Generic6DOFJoint3D` highlighting. The actual name of the class in Godot mono is `Generic6DoFJoint3D` with a lowercase 'O' (which is weird and not inline with the class specification in docs), but editor highlights only `Generic6DOFJoint3D` with a capital 'O'.

Image

I guess we either need to correct highlighting or correct the class name so it's inline with other classes like World3D, with multiple capital letters.

### Steps to reproduce

Create the script, open the editor and add a property with Generic6DoFJoint3D type to your class.

### Minimal reproduction project (MRP)

Not required.

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

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