godotengine / godotengine/godot
Migration to 4.6.1: All animation events have disappeared
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- C++
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Description
### Tested versions
4.6.1
### System information
Godot v4.6.1.stable - Windows 11 (build 22000) - Multi-window, 1 monitor - Direct3D 12 (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.9186) - 12th Gen Intel(R) Core(TM) i7-12700F (20 threads) - 15.86 GiB memory
### Issue description
I opened the source code of my previous large-scale open source game (version 4.6.0) using the 4.6.1 engine, and all the 3D skeleton animations imported from the Blender software for the characters were intact. However, all the animation events I manually created disappeared, causing the game to have a problem of missing animation events.
But there seems to be no problem with the characters and AI scripts.
The game source code for version 4.6 can be found here:https://github.com/fighter-435/Break-the-Battle-Formation
In version 4.6 of the engine, it can be opened and played normally.
### Steps to reproduce
The animation event is missing, but the code is fine.
### Minimal reproduction project (MRP)
The game source code for version 4.6 can be found here:https://github.com/fighter-435/Break-the-Battle-Formation
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