godotengine / godotengine/godot

If you're running low on storage space, exported projects fail to open without exporting error message

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bug topic:export
Dominant language
C++
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Description

### Tested versions

v4.4.1.stable.mono.official [49a5bc7b6]

### System information

Godot v4.4.1.stable.mono - Windows 10 (build 19045) - Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 32.0.15.6094) - AMD Ryzen 7 1700 Eight-Core Processor (16 threads)

### Issue description

After many successful exports, I exported my project, and it wouldn't open. I tried exporting again, no error message, game wouldn't open. When I opened the console version of the game I got this error message: `ERROR: Corrupted header in binary project.binary (not ECFG)`. I tried closing Godot and reopening, and reinstalling the export templates, didn't fix it. I then remembered I was running low on storage space, and wondered if I ran out, so I checked, had 2 GB left, but decided to delete some files anyway, just in case that was the issue, and right after I tried building again and it worked.

### Steps to reproduce

Have low storage space
Export a project, probably has to be a certain percentage of the size of the remaining storage space.

### Minimal reproduction project (MRP)

I'd assume any project would do

Contributor guide

Open the contributing guide

Assessment

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