godotengine / godotengine/godot

Resource type icon does not adapt to hiDPI monitor in FileDialog

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bug topic:editor topic:gui
Dominant language
C++
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Description

### Tested versions

4.6.stable

### System information

MacOS 15.6 (24G84)

### Issue description

Running the FileDialog node in the editor (a plugin) the size of the smaller resource type icons in the top left corner of resource file icons aren't adjusted for hiDPI monitors

Image

### Steps to reproduce

Add a FileDialog as anode to a scene. Run the scene as a plugin. Open a folder with .tres files. Resource type icons are small on hiDPI monitors.

### Minimal reproduction project (MRP)

-

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