godotengine / godotengine/godot
Resource type icon does not adapt to hiDPI monitor in FileDialog
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bug
topic:editor
topic:gui
- Dominant language
- C++
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Description
### Tested versions
4.6.stable
### System information
MacOS 15.6 (24G84)
### Issue description
Running the FileDialog node in the editor (a plugin) the size of the smaller resource type icons in the top left corner of resource file icons aren't adjusted for hiDPI monitors
### Steps to reproduce
Add a FileDialog as anode to a scene. Run the scene as a plugin. Open a folder with .tres files. Resource type icons are small on hiDPI monitors.
### Minimal reproduction project (MRP)
-
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Assessment
This issue has not been assessed yet.