godotengine / godotengine/godot

Mouse not warp when `editors/3d/navigation/navigation_scheme` is set to touchpad

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#116,177 0 comments 0 reactions 0 assignees View on GitHub
bug topic:3d topic:editor
Dominant language
C++
Stars
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Forks
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PR merge metrics
PR metrics pending

Description

### Tested versions

reproducible in 4.5.1.stable

### System information

Godot v4.5.1.stable - Windows 11 (build 22631) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 3050 6GB Laptop GPU (NVIDIA; 32.0.15.8157) - 13th Gen Intel(R) Core(TM) i5-13420H (12 threads) - 15.63 GiB memory

### Issue description

When setting `editors/3d/navigation/navigation_scheme` to touvhpad the mouse not warp at the edge of 3DEditorViewport

https://github.com/user-attachments/assets/fc83fadf-e809-439b-a045-4c57786a4be3

Expected:

https://github.com/user-attachments/assets/51c409fb-632d-4dac-9c2f-c8f9e0ebf874

### Steps to reproduce

Set `editors/3d/navigation/navigation_scheme` to touchpad and try navigate in viewport

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue in the Godot 3D editor by setting editors/3d/navigation/navigation_scheme to touchpad and navigating the viewport on Windows. Trace the 3D editor viewport's mouse-navigation handling, then verify that the mouse warps at the viewport edge as shown by the expected behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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