godotengine / godotengine/godot
Mouse not warp when `editors/3d/navigation/navigation_scheme` is set to touchpad
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
reproducible in 4.5.1.stable
### System information
Godot v4.5.1.stable - Windows 11 (build 22631) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 3050 6GB Laptop GPU (NVIDIA; 32.0.15.8157) - 13th Gen Intel(R) Core(TM) i5-13420H (12 threads) - 15.63 GiB memory
### Issue description
When setting `editors/3d/navigation/navigation_scheme` to touvhpad the mouse not warp at the edge of 3DEditorViewport
https://github.com/user-attachments/assets/fc83fadf-e809-439b-a045-4c57786a4be3
Expected:
https://github.com/user-attachments/assets/51c409fb-632d-4dac-9c2f-c8f9e0ebf874
### Steps to reproduce
Set `editors/3d/navigation/navigation_scheme` to touchpad and try navigate in viewport
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Reproduce the issue in the Godot 3D editor by setting editors/3d/navigation/navigation_scheme to touchpad and navigating the viewport on Windows. Trace the 3D editor viewport's mouse-navigation handling, then verify that the mouse warps at the viewport edge as shown by the expected behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100