godotengine / godotengine/godot
Godot 4.5 crashes when moving, resizing or closing game window or multiple instaces windows
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Description
### Tested versions
Tested on Godot 4.5 and Godot 4.4.1 (less frequent)
### System information
Godot v4.5.stable - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 32.0.15.9174) - AMD Ryzen 5 2600 Six-Core Processor (12 threads) - 31.91 GiB memory
### Issue description
I'm experiencing consistent crashes in Godot 4.5 when interacting with the game window. The issue occurs when moving, resizing, or closing the window, affecting both single and multiple game window instances.
I've attempted to use embedded windows, but the problem persists. The crash sequence is always the same: the game window freezes, followed by a complete system lockup where I cannot open any windows or access the taskbar. After 10 to 20 seconds, the screen goes black for approximately one minute before Godot crashes and the system returns to normal operation.
I've tested different renderers without success.
I have also tried to update the GPU drivers with a DDU a couple of months ago.
Attached is the crash log file, which contains also some errors from a plugin I'm using. However, the plugin is not responsible for the crash, as the same issue occurs in other projects where it isn't installed.
[godot.log](https://github.com/user-attachments/files/25231845/godot.log)
### Steps to reproduce
Enable multiple instances (the crash typically happens with 3 or 4 instances), press play, then resize the windows or use the window manager to arrange them in rows of 2.
### Minimal reproduction project (MRP)
This happens on almost every project I create, so any starting project should reproduce the issue.
Both 3D and 2D projects exhibit the same problem.
The project I'm currently working on cannot be shared due to NDA restrictions.
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