godotengine / godotengine/godot
Godot 4.6 on steam fails to close - stuck in "stopping"
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Reproducable in: 4.6 steam version (the latest version as of 31/01/2026)
Didn't reproduce in the last 4.5 version on steam
### System information
Godot v4.6.stable (89cea1439) - Windows 11 (build 26200) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 3GB (NVIDIA; 32.0.15.7283) - Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz (8 threads) - 31.93 GiB memory
Steam Beta Branch: Stable Client
Steam Version: 1769025840
Steam Client Build Date: Wed, Jan 21 7:13 PM UTC -08:00
Steam Web Build Date: Wed, Jan 21 9:41 PM UTC -08:00
Steam API Version: SteamClient023
### Issue description
Since updating to 4.6, whenever I open the launcher from steam and quit, steam still thinks godot is running:
Clicking STOP doesn't work, and gets stuck in STOPPING:
This also happens when I open my project, or even a new one.
### Steps to reproduce
Click PLAY in steam
optionally open a project
close godot
steam will show the game as still running
Godot won't appear in the task manager
### Minimal reproduction project (MRP)
The launcher is enough
Contributor guide
Research direction
Use the Steam-distributed launcher as the minimal reproduction: click PLAY, close Godot, and confirm Steam remains in STOPPING while Godot is absent from the task manager. Trace the launcher’s Steam launch and exit integration, then verify that closing the launcher lets Steam recognize the process as stopped.
Written by the indexing model from the issue text.
Assessment
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100