godotengine / godotengine/godot
[4.6] Godot randomly crashes (Linux, X11 multi-window, Intel HD 5500)
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
- Reproducible in 4.6-stable
### System information
Godot v4.6.stable - Zorin OS 18 18 on Wayland - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - integrated Intel(R) HD Graphics 5500 (BDW GT2) - Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz (4 threads) - 7.67 GiB memory
### Issue description
Godot randomly crashes time to time & sometimes freezes, causing upto 1.2 GB of RAM to be consumed & the CPU to reach 100%
### Steps to reproduce
Randomly happens, the editor is very unstable
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
No source file, test, or entry point is named. Start by reviewing the Linux/X11 multi-window and Vulkan configuration while collecting crash details from a reproducible run; done means identifying a reproducible cause or minimal reproduction for the crash, freeze, or resource spike.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, linux
- Domain
- game-dev, operating-systems, performance
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100