godotengine / godotengine/godot
HingeJoint3D gizmos don't appear
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
v4.6.stable.double.custom_build [89cea1439]
v4.5.1.stable.double.custom_build [f62fdbde1]
### System information
Godot v4.6.stable.double (89cea1439) - Debian GNU/Linux 13 (trixie) 13 on Wayland - X11 display driver, Single-window, 1 monitor - Vulkan (Forward+) - dedicated AMD Radeon RX 6500 XT (RADV NAVI24) - AMD Ryzen 5 5500 (12 threads) - 15.41 GiB memory
### Issue description
The gizmos that supposed to show the angle limits of a hinge joint are not being drawn.
### Steps to reproduce
I have added two distinct `Rigidbody3D`s to the scene. I have attached them to a `HingeJoint3D` as "Node A" and "Node B". I enabled angular limit from the editor.
Expected behaviour: the gizmos showing 90° and -90° as well as the axis should be drawn.
Actual behaviour: the gizmos are not shown.
### Minimal reproduction project (MRP)
[Bug Joint.zip](https://github.com/user-attachments/files/24887576/Bug.Joint.zip)
Extract the project. Open project.godot with Godot. Open bug.tscn.
Contributor guide
Research direction
Open project.godot and bug.tscn from the attached minimal reproduction project, then reproduce the missing HingeJoint3D gizmos with angular limits enabled. Trace the HingeJoint3D editor gizmo path and verify the 90°, -90°, and axis gizmos appear in the reproduced scene when the issue is fixed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 48/100