godotengine / godotengine/godot

HingeJoint3D gizmos don't appear

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#115,458 0 comments 0 reactions 0 assignees View on GitHub
bug topic:3d topic:editor
Dominant language
C++
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Forks
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PR merge metrics
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Description

### Tested versions

v4.6.stable.double.custom_build [89cea1439]
v4.5.1.stable.double.custom_build [f62fdbde1]

### System information

Godot v4.6.stable.double (89cea1439) - Debian GNU/Linux 13 (trixie) 13 on Wayland - X11 display driver, Single-window, 1 monitor - Vulkan (Forward+) - dedicated AMD Radeon RX 6500 XT (RADV NAVI24) - AMD Ryzen 5 5500 (12 threads) - 15.41 GiB memory

### Issue description

The gizmos that supposed to show the angle limits of a hinge joint are not being drawn.

### Steps to reproduce

I have added two distinct `Rigidbody3D`s to the scene. I have attached them to a `HingeJoint3D` as "Node A" and "Node B". I enabled angular limit from the editor.

Expected behaviour: the gizmos showing 90° and -90° as well as the axis should be drawn.

Actual behaviour: the gizmos are not shown.

### Minimal reproduction project (MRP)

[Bug Joint.zip](https://github.com/user-attachments/files/24887576/Bug.Joint.zip)

Extract the project. Open project.godot with Godot. Open bug.tscn.

Contributor guide

Open the contributing guide

Research direction

Open project.godot and bug.tscn from the attached minimal reproduction project, then reproduce the missing HingeJoint3D gizmos with angular limits enabled. Trace the HingeJoint3D editor gizmo path and verify the 90°, -90°, and axis gizmos appear in the reproduced scene when the issue is fixed.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot
Domain
game-dev, tooling
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
48/100

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