godotengine / godotengine/godot
Godot crashes and refuses to open on new project creation.
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
- found the issue in Godot Stable 4.6
### System information
Godot v4.6.stable - Windows 10 (build 19045) - Multi-window, 1 monitor - Direct3D 12 (Forward+) - dedicated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 32.0.101.7026) - 11th Gen Intel(R) Core(TM) i7-1160G7 @ 1.20GHz (8 threads) - 15.72 GiB memory
### Issue description
On release of the new Godot version I've started a new project in windows 10, nothing was set or imported in it. I opened the editor settings and set the display size at 100%. It reset but didn't launch again. I then relaunched Godot and it asked to be started in recovery mode. sometimes it crashes directly with no message and sometimes it pops up a window telling me a memory exception has happened and that the program must shut down.
### Steps to reproduce
create new project in godot4.6 and press edit project. It crashes 4 times out of 5 in my experience.
### Minimal reproduction project (MRP)
this is just an empty project that crashes before I can even send it so no MRP possible
Contributor guide
Research direction
Start by reproducing the new-project flow in Godot 4.6 on Windows 10 with Direct3D 12, then test the editor settings display-size change and recovery-mode launch described in the report. Compare normal and recovery launches and determine a reliable crash condition; done means new projects open without the reported crashes or memory exception.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, desktop, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100