godotengine / godotengine/godot
Can't undo immediately after creating if CreateDialog was on another screen
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- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
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Description
### Tested versions
4.5.1
4.6
### System information
W10
### Issue description
https://github.com/user-attachments/assets/86817d16-fa1c-480a-86b7-323917d875a0
Looks like mouse button is not released properly? Clicking anywhere fixes it. And does not happen if the dialog is on the same screen as the editor.
### Steps to reproduce
0. Have 2+ screens
1. Press Ctrl+A to open create dialog for node
2. Make sure it's on a different screen than the editor
3. Double click a node
4. Press Ctrl+Z
5. "Can't undo while mouse buttons are pressed."
### Minimal reproduction project (MRP)
N/A
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Godot editor workflow with two screens: open CreateDialog using Ctrl+A, place it on another screen, double-click a node, and press Ctrl+Z. Trace the editor's mouse-button state handling around CreateDialog and undo; done means undo works immediately without clicking elsewhere.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100