godotengine / godotengine/godot

GPUParticles2D trails disappeared later than the particles

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#115,019 0 comments 0 reactions 0 assignees View on GitHub
bug confirmed topic:particles
Dominant language
C++
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PR merge metrics
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Description

### Tested versions

- Reproducible in: 4.5.1-stable

### System information

Godot v4.5.1.stable - Windows 11 (build 26200) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated AMD Radeon RX 6750 GRE 12GB (Advanced Micro Devices, Inc.; 32.0.21037.1004) - AMD Ryzen 5 7500F 6-Core Processor (12 threads) - 31.71 GiB memory

### Issue description

The trails disappeared later than the particles. I think the trails disappeared at the same time as the particles or even earlier than the particles.

Image

### Steps to reproduce

1. Create a GPUParticle2D node
2. Set the Amount to 300
3. Set the Lifetime to 8s
4. Check the "Trails" option and set the Lifetime of Trails to 0.6s
5. Add a "particleProcessMateria"l to the "ProcessMaterial" options
6. Slightly adjust the velocity in the "Spawn" section and Color and Curve in the "display" section

### Minimal reproduction project (MRP)

[the-trails-disappeared-later-than-the-particles.zip](https://github.com/user-attachments/files/24658495/the-trails-disappeared-later-than-the-particles.zip)

Contributor guide

Open the contributing guide

Research direction

Open the attached minimal reproduction project and follow the listed GPUParticles2D setup in Godot 4.5.1. Observe the particle and trail lifetimes, then trace the GPUParticles2D trail behavior in the engine; done means trails disappear at the intended time relative to their particles.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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