godotengine / godotengine/godot
Create New Node dialog poor visibility with display scaling
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
4.5.1
### System information
Godot v4.5.1.stable - Nobara Linux 42 (Workstation Edition) on Wayland - X11 display driver, Single-window, 1 monitor - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU - Intel(R) Core(TM) Ultra 9 185H (22 threads) - 62.40 GiB memory
### Issue description
You can't even read a single full line of possible matches.
Not sure why it's not centered on the screen and made to take up more vertical height by default.
Adjusting it once saves it for the future, but the default seems bad, especially since it's a change you need to do per project.
### Steps to reproduce
Use 200% display scaling (at the OS level, which Godot seems to pick up when it's set to auto in the editor settings).
### Minimal reproduction project (MRP)
Any project... possibly any 4.3 or 4.4 project which you open in 4.5 for the first time?
Contributor guide
Research direction
Start by reproducing the Create New Node dialog in the Godot editor with 200% OS display scaling, as described in the issue. Compare its default size and positioning with normal scaling; done means the dialog displays complete match lines and is positioned and sized appropriately without requiring per-project adjustment.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100