godotengine / godotengine/godot

Editor freezes when stopping the project from full screen editor

Open
#113,201 2 comments 0 reactions 0 assignees View on GitHub
bug topic:editor
Dominant language
C++
Stars
117k
Forks
26.8k
PR merge metrics
PR metrics pending

Description

### Tested versions

v4.6.dev4.official [bd2ca13c6]

### System information

w11

### Issue description

1. Set the editor to full screen (Shift + F11).
2. Run the project.
3. Stop the project using the **Stop** button (not by closing the game window).
4. The editor becomes frozen/unresponsive.
5. It can be unfrozen as shown in the video.

https://youtu.be/PnDyqIY8Tho

### Steps to reproduce

...

### Minimal reproduction project (MRP)

...

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the freeze in Godot v4.6.dev4 on Windows 11 using the listed full-screen, run, and Stop-button steps. Trace the editor's project-stop and full-screen handling to identify the cause; done means the editor remains responsive after stopping the project in full screen.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.