godotengine / godotengine/godot
Editor freezes when stopping the project from full screen editor
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
v4.6.dev4.official [bd2ca13c6]
### System information
w11
### Issue description
1. Set the editor to full screen (Shift + F11).
2. Run the project.
3. Stop the project using the **Stop** button (not by closing the game window).
4. The editor becomes frozen/unresponsive.
5. It can be unfrozen as shown in the video.
https://youtu.be/PnDyqIY8Tho
### Steps to reproduce
...
### Minimal reproduction project (MRP)
...
Contributor guide
Research direction
Start by reproducing the freeze in Godot v4.6.dev4 on Windows 11 using the listed full-screen, run, and Stop-button steps. Trace the editor's project-stop and full-screen handling to identify the cause; done means the editor remains responsive after stopping the project in full screen.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100