godotengine / godotengine/godot
GPUParticlesCollisionHeightField3D not working in mobile renderer
Open
bug
topic:particles
- Dominant language
- C++
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Description
### Tested versions
Godot v4.5.1.stable
### System information
macOS Sequoia (15.7.2) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - Apple M4 Pro - Apple M4 Pro (14 threads) - 48.00 GiB memory
### Issue description
Particles are not colliding with the heigh field
The collision works the `Forward+` and `Compatibility` renderer, but not with `Mobile`
vs
### Steps to reproduce
I have a very simple scene:
* GPU Particles
* CSG Box
* Particle collision heigh field
### Minimal reproduction project (MRP)
[test.zip](https://github.com/user-attachments/files/23554650/test.zip)
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