godotengine / godotengine/godot
Secondary windows won't stay "selected"/in focus and become inoperable
- Dominant language
- C++
- Stars
- 117k
- Forks
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Description
### Tested versions
Godot 4.5.1
### System information
windows 10 - godot 4.5.1
### Issue description
Hello,
Ever since the last update (4.5.1) i have an issue i never had before.
Everytime the software creates a new window (example: trying to make a new script) it's become almost impossible to use that window because it "deselects it" somehow.
Here's a screenshot (the bar at the top of the window should be purple to mean it's selected).
I never had this problem before so I'm assuming it's from the update?
Sometimes this randomly fixes itself but only until the next time a secondary window opens.
Here's my specs if that changes something, i'm on windows 10:
Thank you. Godot is basically unusable for me until this gets fixed :(
### Steps to reproduce
For me: open the software and then do anything that opens a secondary window.
### Minimal reproduction project (MRP)
This happens when the software first opens.
Contributor guide
Research direction
Start by reproducing the issue on Windows 10 with Godot 4.5.1: open the editor and trigger any action that creates a secondary window, such as creating a new script. Investigate the secondary-window focus behavior; done means newly opened windows remain selected and usable consistently.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- desktop, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100