godotengine / godotengine/godot

Game embed only works in floating mode when overriding with override.cfg

Open
#112,688 4 comments 0 reactions 0 assignees View on GitHub
discussion documentation enhancement topic:editor
Dominant language
C++
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Forks
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Description

### Tested versions

v4.5.1.stable.official [f62fdbde1]

### System information

macOS Tahoe 26.0.1, Forward+

### Issue description

So i was trying to make the game running fullscreen for export but keep it embedded while developing
To do so i specified settings override in `override.cfg`

However, the game always runs as floating window instead of embedding and ignores checkboxes below

Image

Image

### Steps to reproduce

Project Settings > Display > Window > Mode = Fullscreen

`override.cfg`
```
[display]
window/size/mode=0
```

Embed Game on Next Play is checked
Make Game Workspace Floating on Next Play is unchecked

### Minimal reproduction project (MRP)

[new-game-project.zip](https://github.com/user-attachments/files/23509916/new-game-project.zip)

Contributor guide

Open the contributing guide

Research direction

Start with the supplied minimal reproduction project and the override.cfg entry for display/window/size/mode. Reproduce with Embed Game on Next Play enabled and Make Game Workspace Floating on Next Play disabled, then trace how these settings interact with fullscreen mode. Done means the game remains embedded during development while fullscreen export behavior is preserved.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
desktop, game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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