godotengine / godotengine/godot

Animation editor wraps the `Fit to panel` button too early when tweaking layout

Open
#112,644 2 comments 0 reactions 0 assignees View on GitHub
bug topic:animation topic:editor usability
Dominant language
C++
Stars
117k
Forks
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PR merge metrics
PR metrics pending

Description

### Tested versions

- Reproducible in: 4.6dev3, 4.5.1stable

### System information

Godot v4.6.dev3 - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 32.0.15.7628) - 12th Gen Intel(R) Core(TM) i5-12490F (12 threads) - 31.81 GiB memory

### Issue description

When expanding the scene and inspector panels on both sides of the editor, animation editor wraps the `Fit to panel` button too early.

Screenshot:

Image

Demo:

https://github.com/user-attachments/assets/06b046d1-6b3e-4903-89e8-f6966bd48ecb

### Steps to reproduce

N/A

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

No file, test, or reproduction steps are named. Reproduce the layout in the animation editor by expanding the scene and inspector panels on both sides, then trace the animation editor controls responsible for the Fit to panel button. Done means the button does not wrap prematurely in this layout.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, tooling
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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