godotengine / godotengine/godot
[TRACKER] Full body & generic inverse kinematics for Skeleton3D in Godot Engine
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
Since the inverse kinematics work is a sprawling open problem. I've made a tracker issue.
In master:
- [x] https://github.com/godotengine/godot/pull/110120
- [x] https://github.com/godotengine/godot/pull/111815
- [x] https://github.com/godotengine/godot/pull/112524
- [x] https://github.com/godotengine/godot/pull/110336
- [x] https://github.com/godotengine/godot/pull/111367
- [x] https://github.com/godotengine/godot/pull/111184
- [x] https://github.com/godotengine/godot/pull/110506
- [x] https://github.com/godotengine/godot/pull/110376
- [ ] https://github.com/godotengine/godot/pull/109009
TBA:
- [ ] Prepare release notes materials
- [ ] #112308
- [ ] https://github.com/godotengine/godot-demo-projects/pull/1271
- [ ] #113640
- [x] https://github.com/godotengine/godot-proposals/issues/6039
- [x] https://github.com/godotengine/godot/pull/90316
Contributor guide
Research direction
Treat this as a tracker rather than a self-contained task. Review the unchecked items, especially PR 109009 and issues #112308 and #113640, along with the completed inverse-kinematics links, to understand the remaining scope. Done means the outstanding checklist items and release-note materials are resolved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 18/100