godotengine / godotengine/godot
RivaTuner causes the editor to crash randomly.
- Dominant language
- C++
- Stars
- 117k
- Forks
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Description
### Tested versions
4.4.2.rc
### System information
Windows 11
### Issue description
Got a new eGPU, and I downloaded MSI afterburner with RivaTuner Statistics Server to mess around with overclocking. Then I was noticing that Godot was crashing consistently in my large project and inconsistently in when testing a new project, and this was happening regardless of which GPU i was using.
Retracing my steps i found that RivaTuner was the culprit.
This isn't necessarily something that needs a bugfix, but you could add it to your FAQ as a potential cause of instability.
### Steps to reproduce
N/A
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
No file, test, or documentation entry point is identified in the issue. Review the project's existing FAQ documentation and the reported Windows 11/RivaTuner behavior first; done means adding a clear note that RivaTuner Statistics Server may cause Godot editor instability, if maintainers confirm the placement and wording.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100