godotengine / godotengine/godot

RivaTuner causes the editor to crash randomly.

Open
#111,401 9 comments 0 reactions 0 assignees View on GitHub
crash needs testing topic:rendering topic:thirdparty
Dominant language
C++
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Description

### Tested versions

4.4.2.rc

### System information

Windows 11

### Issue description

Got a new eGPU, and I downloaded MSI afterburner with RivaTuner Statistics Server to mess around with overclocking. Then I was noticing that Godot was crashing consistently in my large project and inconsistently in when testing a new project, and this was happening regardless of which GPU i was using.
Retracing my steps i found that RivaTuner was the culprit.

This isn't necessarily something that needs a bugfix, but you could add it to your FAQ as a potential cause of instability.

### Steps to reproduce

N/A

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

No file, test, or documentation entry point is identified in the issue. Review the project's existing FAQ documentation and the reported Windows 11/RivaTuner behavior first; done means adding a clear note that RivaTuner Statistics Server may cause Godot editor instability, if maintainers confirm the placement and wording.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
documentation
Issue type
Documentation
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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