godotengine / godotengine/godot
`VSyncMode` not working like an enum
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Reproducible in: 4.4.1.stable
### System information
Godot v4.4.1.stable - Ubuntu 24.04.3 LTS 24.04 on Wayland - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - AMD Radeon 760M (radeonsi, phoenix, LLVM 20.1.2, DRM 3.57, 6.8.0-79-generic) - AMD Ryzen 5 7640U w/ Radeon 760M Graphics (12 threads)
### Issue description
According to the documentation, `DisplayServer.VSyncMode` is an enum.
So I would like to get the name of its current setting.
However, it does not recognize the enum methods `keys` and `values`.
`window_get_vsync_mode` only returns the index.
Edit: Same issue probably for all enums in `DisplayServer`.
### Steps to reproduce
```gdscript
DisplayServer.VSyncMode.keys()
```
=> Parser Error: Type "VSyncMode" in base "DisplayServer" cannot be used on its own.
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Start by inspecting the DisplayServer.VSyncMode enum exposure and the window_get_vsync_mode API, then compare their behavior with the documentation. Check whether the same limitation affects other DisplayServer enums. Done means the documented enum access and returned values agree, with the reproduction no longer producing the parser error.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100