godotengine / godotengine/godot

Unable to create frames in TileMapLayer

Open
#110,221 6 comments 0 reactions 0 assignees View on GitHub
discussion enhancement topic:animation topic:editor
Dominant language
C++
Stars
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Forks
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PR merge metrics
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Description

### Tested versions

v4.5.beta7

### System information

Godot v4.5.beta7 - macOS Sequoia (15.4.1) - Multi-window, 1 monitor - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 630 - Intel(R) Core(TM) i7-8700B CPU @ 3.20GHz (12 threads) - 16.00 GiB memory

### Issue description

In a TileMapLayer, I select a Tile, configure the columns but I was not able to ad frames with the "Add frame" button: when clicking this button, nothing happens.

I tried:

- to reload the project (multiple times)
- create another TileMapLayer
- use another tileset asset

But nothing works.

### Steps to reproduce

Image

1. Create a `TileMapLayer`, with a `TileSet` (128x128px in my case)
2. Select the source texture and accept the creation of the Tiles
3. In the **Select** tab, select a tile (1 in the image).
4. Under **Animation**, set the **Columns** (2 in the image)
5. Under **Frames**, click the **Add element** button (3 in the image)

Nothing happens.

### Minimal reproduction project (MRP)

[tilemap_layer_test.zip](https://github.com/user-attachments/files/22115712/tilemap_layer_test.zip)

Contributor guide

Open the contributing guide

Research direction

Open the attached tilemap_layer_test.zip project and reproduce the problem in the TileMapLayer editor using the listed steps. Start by tracing the TileSet animation editor's Frames/Add element action; done means clicking Add element creates a frame reliably after Columns is set.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot
Domain
game-dev, tooling
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
55/100

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