godotengine / godotengine/godot

When clicking on an animation in the animation library window, it triggers renaming instead of selecting, which makes it difficult to work with animations

Open
#109,869 0 comments 0 reactions 0 assignees View on GitHub
bug topic:animation topic:editor usability
Dominant language
C++
Stars
117k
Forks
26.8k
PR merge metrics
PR metrics pending

Description

### Tested versions

4.4.1

### System information

Win 11

### Issue description

When you try to select an animation in the animation library window it triggers the renaming instead of selection which is cumbersome. Double click is used everywhere for renaming instead so maybe this should follow the suit too.

### Steps to reproduce

Open an animation library (AnimationPlayer node -> Animation button -> Manage Animations... button) and click on any animation name (not the icon, clicking on the icon does select the animation).

### Minimal reproduction project (MRP)

[AnimLibIssues.zip](https://github.com/user-attachments/files/21939426/AnimLibIssues.zip)

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue through AnimationPlayer node → Animation button → Manage Animations..., then inspect the animation library's click and rename behavior. Done means a single click on an animation name selects it, while double-clicking is used for renaming, matching the issue's expected interaction.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot
Domain
desktop, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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