godotengine / godotengine/godot
When clicking on an animation in the animation library window, it triggers renaming instead of selecting, which makes it difficult to work with animations
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
4.4.1
### System information
Win 11
### Issue description
When you try to select an animation in the animation library window it triggers the renaming instead of selection which is cumbersome. Double click is used everywhere for renaming instead so maybe this should follow the suit too.
### Steps to reproduce
Open an animation library (AnimationPlayer node -> Animation button -> Manage Animations... button) and click on any animation name (not the icon, clicking on the icon does select the animation).
### Minimal reproduction project (MRP)
[AnimLibIssues.zip](https://github.com/user-attachments/files/21939426/AnimLibIssues.zip)
Contributor guide
Research direction
Reproduce the issue through AnimationPlayer node → Animation button → Manage Animations..., then inspect the animation library's click and rename behavior. Done means a single click on an animation name selects it, while double-clicking is used for renaming, matching the issue's expected interaction.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100